Triangulum was developed by a small group of 4 people at the University of Utah.  The team was comprised of 1 artist, 1 engineer, 1 audio technician, and 1 designer (myself).  We set a goal when we first began the project to present the game during EAE day at the university.  With enough team cooperation and movitvation, we reached our goal.  
My role on the team was to mainly to design the gameplay, but I also designed the upgrades system, menus/UI, level design, enemy types, and the beastiary as well.

A downloadable version and more information is available at this link:  https://armadillobros.itch.io/triangulum

Main Menu
Level Select / Main Hub
Upgrades Menu
Death Menu
Pause Menu
Tutorial
Level 1
Level 2
Level 3
Triangulum
Published:

Triangulum

Published: